{"id":237109,"date":"2025-12-12T13:00:00","date_gmt":"2025-12-12T12:00:00","guid":{"rendered":"https:\/\/digitalproduction.com\/?p=237109"},"modified":"2025-12-12T09:06:52","modified_gmt":"2025-12-12T08:06:52","slug":"live-fx-9-9-more-walls-more-nodes-more-fun","status":"publish","type":"post","link":"https:\/\/digitalproduction.com\/2025\/12\/12\/live-fx-9-9-more-walls-more-nodes-more-fun\/","title":{"rendered":"Live FX 9.9: More Walls, More Nodes, More Fun"},"content":{"rendered":"\n<p><em>For those who don&#8217;t know the tool: <a href=\"https:\/\/www.assimilateinc.com\/products\/livefx\/\" title=\"\">Live FX<\/a> by <a href=\"https:\/\/www.assimilateinc.com\/\" title=\"\">Assimilate<\/a> is a real-time compositing and playback mediaserver for LED volumes, <a href=\"https:\/\/digitalproduction.com\/tag\/virtual-production\/\" title=\"virtual production\">virtual production<\/a>, and camera tracking setups. It sits alongside Assimilate\u2019s tools <a href=\"https:\/\/digitalproduction.com\/tag\/scratch\/\" title=\"Scratch\">Scratch <\/a>and Play Pro Studio and connects easily with <a href=\"https:\/\/digitalproduction.com\/tag\/unreal-engine\/\" title=\"Unreal Engine\">Unreal Engine<\/a> for real-time output. You\u2019ll find it in the same part of the pipeline where mediaservers, camera tracking, and LED walls meet, between VFX, lighting, and on-set supervision.<\/em> <em>More on Live FX is in the works, there is a big story about it in the very near future! <\/em><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/digitalproduction.com\/wp-content\/smush-webp\/2025\/12\/1cj3ob_vtbe-00-02-57-1-whats-new-in-assimilate-live-fx-99.png.webp\"><img  decoding=\"async\"  width=\"1920\"  height=\"1080\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"A digital interface showing a character model next to a grey car, within a 3D design software environment. The background includes trees, and various controls are visible at the bottom for adjusting character settings.\"  class=\"wp-image-237116 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/12\/1cj3ob_vtbe-00-02-57-1-whats-new-in-assimilate-live-fx-99.png\" ><\/a><\/figure>\n\n\n\n<h3 id=\"multi-display-output-big-walls-made-easy\" class=\"wp-block-heading\">Multi-Display Output: Big Walls Made Easy<\/h3>\n\n\n\n<p>Version 9.9 lets users drive as many GPU outputs as their hardware (and budget) can handle, with the option to switch any output into HDR mode. Native <em>Quadro Sync<\/em> (Pretty much the only tech where Nvidia still calls it Quadro) support now keeps multi-display and multi-node setups in perfect frame alignment. A typical use case is a virtual production stage needing six LED processors across two GPUs. This makes HDR workflows and non-standard screen layouts much more manageable (Also looking towards our colleagues in the Live Event space).<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<span class=\"6DOnU\"><div class=\"lazyload smush-lazyload-video smush-lazyload-youtube\" style=\"--smush-video-aspect-ratio: 1200\/675\" data-bg-image=\"url(https:\/\/digitalproduction.com\/wp-admin\/admin-ajax.php?action=smush_video_thumbnail&#038;url=https%3A%2F%2Fwww.youtube.com%2Fembed%2F1Cj3Ob_vTBE%3Ffeature%3Doembed&#038;video_width=1200&#038;video_height=675)\" ><iframe title=\"What&#039;s new in Assimilate Live FX 9.9\" width=\"1200\" height=\"675\" data-src=\"https:\/\/www.youtube.com\/embed\/1Cj3Ob_vTBE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\"><\/iframe><span class=\"smush-play-btn\" role=\"button\" aria-label=\"Play video\">\r\n\t\t\t\t<span tabindex=\"0\" class=\"smush-play-btn-inner\">\r\n\t\t\t\t\t<span>Play<\/span>\r\n\t\t\t\t<\/span>\r\n\t\t\t<\/span><\/div><\/span>\n<\/div><\/figure>\n\n\n\n<h3 id=\"stage-manager-gets-hands-on\" class=\"wp-block-heading\">Stage Manager Gets Hands-On<\/h3>\n\n\n\n<p>The Stage Manager has received a serious overhaul. Entire stages, including their 3D meshes, can now be imported and exported, making it easier to share, test, archive or replicate setups across multiple systems. The new Mapper tab allows artists to segment and rotate individual screens, or even rotate full display outputs. For preparation off stage, virtual displays can be created and later swapped with physical outputs. No panic at the brain bar! <\/p>\n\n\n\n<p>A new Previs tab allows users to drop in placeholders such as actors, cars, or props, then capture storyboard snapshots for pre-shoot planning. On a practical level, this makes it easier to block out a scene and share spatial layouts before the physical stage is lit, and you can catch mistakes before there is an audience.<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/digitalproduction.com\/wp-content\/smush-webp\/2025\/12\/1cj3ob_vtbe-00-04-08-1-whats-new-in-assimilate-live-fx-99.png.webp\"><img  decoding=\"async\"  width=\"1920\"  height=\"1080\"  data-id=\"237114\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"An illustration showcasing a single system connected to a multi-wall LED volume. The system is labeled in orange with arrows pointing to three different wall structures depicted in grey, representing various LED wall configurations on a black background.\"  class=\"wp-image-237114 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/12\/1cj3ob_vtbe-00-04-08-1-whats-new-in-assimilate-live-fx-99.png\" ><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/digitalproduction.com\/wp-content\/smush-webp\/2025\/12\/1cj3ob_vtbe-00-04-22-1-whats-new-in-assimilate-live-fx-99.png.webp\"><img  decoding=\"async\"  width=\"1920\"  height=\"1080\"  data-id=\"237113\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"A diagram depicting a Master System connected to Client Systems, illustrating a multi-node setup. The Master System controls a Multi-Wall LED Volume and Stage Lighting, represented by arrows leading to LED panels and lighting equipment.\"  class=\"wp-image-237113 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/12\/1cj3ob_vtbe-00-04-22-1-whats-new-in-assimilate-live-fx-99.png\" ><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/digitalproduction.com\/wp-content\/smush-webp\/2025\/12\/1cj3ob_vtbe-00-04-31-1-whats-new-in-assimilate-live-fx-99.png.webp\"><img  decoding=\"async\"  width=\"1920\"  height=\"1080\"  data-id=\"237112\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"A schematic diagram showing the connection between a camera at the left and components labeled 'Projection System' and 'Set Extension System,' which lead to 'LED Volume' and 'PreViz' on the right.\"  class=\"wp-image-237112 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/12\/1cj3ob_vtbe-00-04-31-1-whats-new-in-assimilate-live-fx-99.png\" ><\/a><\/figure>\n<\/figure>\n\n\n\n<h3 id=\"multi-node-workflow-scaling-without-pain\" class=\"wp-block-heading\">Multi-Node Workflow: Scaling Without Pain<\/h3>\n\n\n\n<p>Live FX 9.9 introduces true multi-node operation, enabling several Live FX systems to run in sync to drive very large LED volumes. <\/p>\n\n\n\n<p>Three sync modes (Player, Project and Session) control how tightly playback and settings are aligned between systems. A \u201cModerator\u201d role can be assigned to any system, so one operator takes charge of colour, compositing and Live Link control from any node. For instance, a production could run one node as the main playback system, another to manage colour and lighting, and a third to handle Unreal Engine integration, all coordinated in real time.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/digitalproduction.com\/wp-content\/smush-webp\/2025\/12\/1cj3ob_vtbe-00-05-03-1-whats-new-in-assimilate-live-fx-99.png.webp\"><img  decoding=\"async\"  width=\"1920\"  height=\"1080\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"A digital interface display showing a software application for video editing or visual effects, featuring a main project window with an image preview, surrounded by various editing tools and settings in a sleek, dark-themed layout.\"  class=\"wp-image-237111 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/12\/1cj3ob_vtbe-00-05-03-1-whats-new-in-assimilate-live-fx-99.png\" ><\/a><\/figure>\n\n\n\n<h3 id=\"unreal-engine-workflow-more-control-less-alt-tab\" class=\"wp-block-heading\">Unreal Engine Workflow: More Control, Less Alt-Tab<\/h3>\n\n\n\n<p>Unreal Engine integration has been tightened. Live FX can now start and stop Unreal projects directly from inside the Live FX UI, whether in Editor, Game or nDisplay mode. The UE camera can be moved from within Live FX, with position bookmarks allowing instant jumps between setups (Think: Different scenes). The updated Live Link plugin simplifies connection setup and can automatically generate nDisplay configurations from exported Live FX stages. In practice, this means that a stage operator can adjust a virtual camera position or trigger a scene change without touching Unreal, which is ideal during fast-paced shooting days.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/digitalproduction.com\/wp-content\/smush-webp\/2025\/12\/1cj3ob_vtbe-00-05-55-1-whats-new-in-assimilate-live-fx-99.png.webp\"><img  decoding=\"async\"  width=\"1920\"  height=\"1080\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"A digital interface displaying a &quot;Stage Lights Update&quot; message over an urban city backdrop at nighttime. On the right, buildings feature illuminated signs, while a control panel with various settings is visible below.\"  class=\"wp-image-237110 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/12\/1cj3ob_vtbe-00-05-55-1-whats-new-in-assimilate-live-fx-99.png\" ><\/a><\/figure>\n\n\n\n<h3 id=\"stage-lights-update-lighting-that-plays-along\" class=\"wp-block-heading\">Stage Lights Update: Lighting That Plays Along<\/h3>\n\n\n\n<p>A new Fixture Library supports user-created entries using GDTF or FDMX templates. Multiple fixtures can be created and auto-patched in a single step. The viewport now allows snapping, lasso-selection and group resizing, making it easier to handle complex light grids. This feature comes in handy for stages using hybrid lighting rigs where both physical and virtual lights must be matched. Just be careful the collection tick doesn&#8217;t turn into &#8220;I have to have all the lights!&#8221;.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/digitalproduction.com\/wp-content\/smush-webp\/2025\/12\/1cj3ob_vtbe-00-06-10-1-whats-new-in-assimilate-live-fx-99.png.webp\"><img  decoding=\"async\"  width=\"1920\"  height=\"1080\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"A dark-themed file management interface displaying various folders and files in a structured layout. The left panel shows a list of file directories, while the central area highlights selected folder contents with checkbox options below.\"  class=\"wp-image-237117 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/12\/1cj3ob_vtbe-00-06-10-1-whats-new-in-assimilate-live-fx-99.png\" ><\/a><\/figure>\n\n\n\n<h3 id=\"general-upgrades-and-under-the-hood-additions\" class=\"wp-block-heading\">General Upgrades and Under-the-Hood Additions<\/h3>\n\n\n\n<p>The 9.9 release adds OpenTrackIO support for both receiving and transmitting tracking data, bridging camera and object tracking systems in mixed setups. HAP codec import and export has been added and includes the 16-bit HDR variant, useful for playback of high-quality plates. A new Direct-to-Wall mode simplifies simple image placement on LED panels (Choose your own screensaver-testimage, <a href=\"https:\/\/www.dropbox.com\/scl\/fi\/448ip4pfi6884rl5xbxtd\/2024-02-06-21.54.28.jpg?rlkey=arl70am69ebvi01ouvhdj1vmd&amp;dl=0\" title=\"\">or use this one<\/a>), and planar and frustum projection modes gain feathered edges for cleaner blends. Integration with MRMC\u2019s FLAIR now allows Live FX to import pre-programmed camera motion paths and sync them with virtual shots, saving time when combining motion-control robotics and virtual environments.<\/p>\n\n\n\n<h3 id=\"in-summary\" class=\"wp-block-heading\">In Summary<\/h3>\n\n\n\n<p>Live FX 9.9 focuses on scalability and control, offering more displays, more nodes, tighter Unreal integration and smoother stage workflows. For productions expanding their LED volumes or adding Unreal-driven environments, this version removes several long-standing pain points in multi-system operation. <a href=\"https:\/\/www.assimilatesupport.com\/akb\/Download51064.aspx?utm_source=brevo&amp;utm_campaign=LFX%2099%20Release&amp;utm_medium=email\" title=\"\">Get an overview in the Documentation HERE<\/a>. <\/p>\n\n\n\n<p>As always, test all new features thoroughly before deploying them in live productions, especially when syncing multiple systems or hardware outputs.<\/p>\n","protected":false},"excerpt":{"rendered":"Bigger volumes, smarter nodes: Live FX 9.9 brings multi-GPU HDR output, Unreal integration, and new stage tools for virtual production.\n","protected":false},"author":79,"featured_media":237119,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"csco_singular_sidebar":"","csco_page_header_type":"","csco_appearance_grid":"","csco_page_load_nextpost":"","csco_post_video_location":[],"csco_post_video_location_hash":"","csco_post_video_url":"","csco_post_video_bg_start_time":0,"csco_post_video_bg_end_time":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"Live FX 9.9 goes big: multi-GPU, HDR, Unreal control and lights that behave. Fewer cables, more walls.","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1,28830],"tags":[33855,33858,33860,33856,33713,33859,33861,33862,30455,33857],"class_list":{"0":"post-237109","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-allgemein","8":"category-top","9":"tag-assimilate","10":"tag-flair","11":"tag-hapcodec","12":"tag-ledvolume","13":"tag-livefx","14":"tag-multinode","15":"tag-opentrackio","16":"tag-stagemanager","17":"tag-unreal-engine","18":"tag-virtualproduction","19":"cs-entry","20":"cs-video-wrap"},"acf":[],"aioseo_notices":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/digitalproduction.com\/wp-content\/uploads\/2025\/12\/1cj3ob_vtbe-00-00-47-1-whats-new-in-assimilate-live-fx-99.png?fit=1920%2C1080&quality=72&ssl=1","aioseo_head":"\n\t\t<!-- All in One SEO Pro 4.9.2 - 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