{"id":234597,"date":"2025-12-05T06:00:00","date_gmt":"2025-12-05T05:00:00","guid":{"rendered":"https:\/\/digitalproduction.com\/?p=234597"},"modified":"2025-12-04T13:37:30","modified_gmt":"2025-12-04T12:37:30","slug":"zbrush-2026-1-retopo-assets","status":"publish","type":"post","link":"https:\/\/digitalproduction.com\/2025\/12\/05\/zbrush-2026-1-retopo-assets\/","title":{"rendered":"ZBrush 2026.1: Retopo &amp; Assets"},"content":{"rendered":"\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<span class=\"WhkTlIoFuN6JMetpvdrbnQVfS1UKY0Dmi3wAjZ5sLPRgyO7qE8z\"><div class=\"lazyload smush-lazyload-video smush-lazyload-youtube\" style=\"--smush-video-aspect-ratio: 1200\/675\" data-bg-image=\"url(https:\/\/digitalproduction.com\/wp-admin\/admin-ajax.php?action=smush_video_thumbnail&#038;url=https%3A%2F%2Fwww.youtube.com%2Fembed%2FrbikNPggIeo%3Ffeature%3Doembed&#038;video_width=1200&#038;video_height=675)\" ><iframe title=\"What\u2019s New in ZBrush 2026.1 and ZBrush for iPad 2026.1\" width=\"1200\" height=\"675\" data-src=\"https:\/\/www.youtube.com\/embed\/rbikNPggIeo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\"><\/iframe><span class=\"smush-play-btn\" role=\"button\" aria-label=\"Play video\">\r\n\t\t\t\t<span tabindex=\"0\" class=\"smush-play-btn-inner\">\r\n\t\t\t\t\t<span>Play<\/span>\r\n\t\t\t\t<\/span>\r\n\t\t\t<\/span><\/div><\/span>\n<\/div><\/figure>\n\n\n\n<h3 id=\"new-folder-rules-asset-directory-system\" class=\"wp-block-heading\">New Folder Rules: Asset Directory System<\/h3>\n\n\n\n<p><a href=\"https:\/\/support.maxon.net\/hc\/en-us\/articles\/15780513877788-ZBrush-2026-1-0-Release-Notes\" title=\"\">ZBrush <\/a>2026.1 introduces a centralised Asset Directory System on desktop. All user data including custom UIs, hotkeys, brushes, materials, plugins and Lightbox assets now lives outside the installation path.<\/p>\n\n\n\n<p>Each user can assign or change the folder location in <em>Preferences \u2192 Asset Directory<\/em>. Three functions are available: <strong>Open Directory<\/strong>, <strong>Change Location<\/strong>, and <strong>Reset to Default<\/strong>. A restart is required after changing the directory, triggering automatic generation of a clean folder structure. This design supports environments where multiple users share the same <a href=\"https:\/\/digitalproduction.com\/tag\/zbrush\/\" title=\"ZBrush\">ZBrush <\/a>installation, such as classrooms or studio workstations. It also allows artists to maintain separate configuration sets for different projects or clients by switching between asset directories. Plugin loading has been restructured, user installed plugins load after <a href=\"https:\/\/digitalproduction.com\/tag\/maxon\/\" title=\"Maxon\">Maxon<\/a>\u2019s native plugins and appear under <em>ZPlugin<\/em>, beneath <em>ZColor<\/em>, clearly separating custom tools from built ins.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<span class=\"p95SVLyF4\"><div class=\"lazyload smush-lazyload-video smush-lazyload-youtube\" style=\"--smush-video-aspect-ratio: 1200\/675\" data-bg-image=\"url(https:\/\/digitalproduction.com\/wp-admin\/admin-ajax.php?action=smush_video_thumbnail&#038;url=https%3A%2F%2Fwww.youtube.com%2Fembed%2Fw7lI2RCK2aI%3Ffeature%3Doembed&#038;video_width=1200&#038;video_height=675)\" ><iframe title=\"Getting Started with ZBrush Desktop - Asset Directory\" width=\"1200\" height=\"675\" data-src=\"https:\/\/www.youtube.com\/embed\/w7lI2RCK2aI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\"><\/iframe><span class=\"smush-play-btn\" role=\"button\" aria-label=\"Play video\">\r\n\t\t\t\t<span tabindex=\"0\" class=\"smush-play-btn-inner\">\r\n\t\t\t\t\t<span>Play<\/span>\r\n\t\t\t\t<\/span>\r\n\t\t\t<\/span><\/div><\/span>\n<\/div><\/figure>\n\n\n\n<h3 id=\"imm-foldering-order-in-the-chaos\" class=\"wp-block-heading\">IMM Foldering: Order in the Chaos<\/h3>\n\n\n\n<p>Insert Multi Mesh (IMM) brushes can now contain internal folder hierarchies. A large IMM brush can be subdivided into named groups such as Cylinders, Capsules, Clothing, or Accessories, visible in the brush\u2019s M popup menu. To build a foldered IMM, users organise SubTools into SubTool folders, then execute <em>Brush \u2192 Create Insert MultiMesh<\/em>. ZBrush automatically generates IMM folders corresponding to the SubTool folders. This process no longer requires external plugins. Foldered IMMs are especially useful for large production brush libraries, where hundreds of mesh variations were previously stored as flat lists.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/digitalproduction.com\/wp-content\/smush-webp\/2025\/12\/rbiknpggieo-00-45-59-5-whats-new-in-zbrush-20261-and-zbrush-for-ipad-20261.png.webp\"><img  decoding=\"async\"  width=\"1920\"  height=\"1080\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"A digital workspace displaying a textured 3D rock model with red and gray colors on a tablet screen. Two presenters, one facing the screen and the other looking towards the camera, demonstrate the modeling process during a training session.\"  class=\"wp-image-234609 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/12\/rbiknpggieo-00-45-59-5-whats-new-in-zbrush-20261-and-zbrush-for-ipad-20261.png\" ><\/a><\/figure>\n\n\n\n<h3 id=\"retopo-brush-a-dedicated-topology-system\" class=\"wp-block-heading\">Retopo Brush: A Dedicated Topology System<\/h3>\n\n\n\n<p>ZBrush 2026.1\u2019s headline feature is the new Retopo Brush, available on both desktop and iPad. It introduces a topology specific mesh type that snaps across all visible SubTools and supports symmetry, full vertex, edge, and polygon editing, and iterative rebuilds.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/digitalproduction.com\/wp-content\/smush-webp\/2025\/12\/rbiknpggieo-00-30-04-5-whats-new-in-zbrush-20261-and-zbrush-for-ipad-20261-1.png.webp\"><img  decoding=\"async\"  width=\"1920\"  height=\"1080\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"Two digital artists working on a character model in ZBrush. One artist is focused on the screen, while the other is wearing headphones and appears to be deep in thought. The character on the screen is a blue monster with large black eyes and a toothy grin, wearing a hoodie.\"  class=\"wp-image-234608 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/12\/rbiknpggieo-00-30-04-5-whats-new-in-zbrush-20261-and-zbrush-for-ipad-20261-1.png\" ><\/a><\/figure>\n\n\n\n<p><strong>Core interactions:<\/strong><br \/>Tapping places points. Holding <strong>Spacebar<\/strong> previews polygon fill and adjusts draw size. Pressing and holding <strong>Alt<\/strong> on an edge extrudes geometry, releasing <strong>Alt<\/strong> switches between quads and triangles. Holding <strong>Alt<\/strong> on a face deletes a polygon. <strong>Control dragging<\/strong> in empty space removes unused points. <strong>Control<\/strong> while extruding sets segment counts. <strong>Spacebar + drag<\/strong> on an edge adds loops. <strong>Alt + drag<\/strong> draws temporary guide lines, drawing two lines in sequence auto fills the space between them with a quad strip.<\/p>\n\n\n\n<p>The brush uses a two size system, a normal Draw Size for editing and a secondary Spacebar Draw Size for temporary polygon previews. In <em>Brush \u2192 Retopology<\/em>, key parameters include <em>Snap Threshold<\/em>, <em>Move by Brush Size<\/em>, <em>Smooth Border Behaviour<\/em>, <em>Adaptive Draw Size<\/em> and <em>Edge Flow Drawing<\/em>.<\/p>\n\n\n\n<p>A Smooth Retopo mode is included. It automatically conforms to underlying geometry across all visible SubTools, maintaining surface continuity during smoothing. Holding or releasing <strong>Alt<\/strong> determines whether boundary vertices remain fixed or move. Existing meshes can be converted into retopo meshes by tapping them and selecting <em>Convert Mesh<\/em> instead of <em>Create New<\/em>. This allows refinement of ZRemesher results or cleanup of extracted geometry without restarting topology work.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><a href=\"https:\/\/digitalproduction.com\/wp-content\/smush-webp\/2025\/12\/rbiknpggieo-01-09-08-5-whats-new-in-zbrush-20261-and-zbrush-for-ipad-20261.png.webp\"><img  decoding=\"async\"  width=\"1920\"  height=\"1080\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"Two digital artists engaged in a tutorial session. One artist is demonstrating on a computer screen showcasing a 3D modeling software interface, while the other artist observes and takes notes. The workspace features various color palettes and tools.\"  class=\"wp-image-234606 pk-lazyload\"  style=\"width:800px;height:auto\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/12\/rbiknpggieo-01-09-08-5-whats-new-in-zbrush-20261-and-zbrush-for-ipad-20261.png\" ><\/a><\/figure>\n\n\n\n<h3 id=\"patch-system-templates-for-rapid-topology\" class=\"wp-block-heading\">Patch System: Templates for Rapid Topology<\/h3>\n\n\n\n<p>The Retopo Brush now includes a Patch System accessible via its IMM folders. The set contains predefined square, circular, and multi resolution patch templates.<\/p>\n\n\n\n<p>To use patches, place a single point, hold <strong>Alt<\/strong> and drag to draw a patch, then tap to confirm. The patch automatically snaps to the surface. Additional loops can be inserted and smoothed after placement.<\/p>\n\n\n\n<p>Each patch can switch to Lattice Mode by tapping <strong>Alt<\/strong> on its preview gizmo. This mode adds a deformation cage for adjusting form before confirming the patch. Lattice controls are non symmetrical by design, but patches themselves respect symmetry on placement.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<span class=\"N4aHQSv\"><div class=\"lazyload smush-lazyload-video smush-lazyload-youtube\" style=\"--smush-video-aspect-ratio: 1200\/675\" data-bg-image=\"url(https:\/\/digitalproduction.com\/wp-admin\/admin-ajax.php?action=smush_video_thumbnail&#038;url=https%3A%2F%2Fwww.youtube.com%2Fembed%2F6KZiNEO65YY%3Ffeature%3Doembed&#038;video_width=1200&#038;video_height=675)\" ><iframe title=\"ZBrush 2026 - ZModeler Updates\" width=\"1200\" height=\"675\" data-src=\"https:\/\/www.youtube.com\/embed\/6KZiNEO65YY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\"><\/iframe><span class=\"smush-play-btn\" role=\"button\" aria-label=\"Play video\">\r\n\t\t\t\t<span tabindex=\"0\" class=\"smush-play-btn-inner\">\r\n\t\t\t\t\t<span>Play<\/span>\r\n\t\t\t\t<\/span>\r\n\t\t\t<\/span><\/div><\/span>\n<\/div><\/figure>\n\n\n\n<h3 id=\"zmodeler-integration-old-meets-new\" class=\"wp-block-heading\">ZModeler Integration: Old Meets New<\/h3>\n\n\n\n<p>Retopo meshes remain fully compatible with ZModeler, allowing direct access to ZBrush\u2019s polygon editing operations. Supported functions include Slice Mesh (multi cut), Inset, Weld, Bridge, and loop deletion. ZModeler\u2019s Slice tool is particularly relevant for defining seams or redirecting topology flow before final projection. Because Retopo meshes use native topology structures, they can be refined or combined with existing ZModeler workflows without conversion.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/digitalproduction.com\/wp-content\/smush-webp\/2025\/12\/mkbbfkl2kia-00-00-57-5-zbrush-20261-is-out-now-see-whats-new.png.webp\"><img  decoding=\"async\"  width=\"1920\"  height=\"1080\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"A sculpted figure of a muscular character displayed on a digital editing interface. The menu on the left shows options related to photogrammetry and displacement mapping on an iPad. The figure has a dramatic pose, emphasizing its detailed physique.\"  class=\"wp-image-234612 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/12\/mkbbfkl2kia-00-00-57-5-zbrush-20261-is-out-now-see-whats-new.png\" ><\/a><\/figure>\n\n\n\n<h3 id=\"photogrammetry-on-ipad-capture-and-sculpt\" class=\"wp-block-heading\">Photogrammetry on iPad: Capture and Sculpt<\/h3>\n\n\n\n<p>ZBrush for iPad now supports photogrammetry capture using the device\u2019s LiDAR sensor and camera data. The workflow begins from a new Capture mode on startup. Users frame an object within an on screen bounding box, then perform multiple passes, typically 40 to 100 photos for best results.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/digitalproduction.com\/wp-content\/smush-webp\/2025\/12\/rbiknpggieo-01-22-54-5-whats-new-in-zbrush-20261-and-zbrush-for-ipad-20261.png.webp\"><img  decoding=\"async\"  width=\"1920\"  height=\"1080\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"Two men participate in an online training session, discussing 3D scanning and photogrammetry. One is speaking in front of a screen showing digital editing tools, while the other is attentively listening, both seated at desks.\"  class=\"wp-image-234607 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/12\/rbiknpggieo-01-22-54-5-whats-new-in-zbrush-20261-and-zbrush-for-ipad-20261.png\" ><\/a><\/figure>\n\n\n\n<p>ZBrush generates a dense point cloud and a textured mesh with automatic UVs. The resulting asset includes both geometry and colour data.<\/p>\n\n\n\n<p>A suggested post processing pipeline includes converting the texture to an alpha map (<em>Texture \u2192 Make Alpha<\/em>), extracting displacement detail to a subdivided mesh, cleaning geometry via <em>Dynamesh<\/em>, and re projecting fine detail through <em>Project History<\/em> or <em>Extractor<\/em>. Artists can then unwrap with <em>UV Master<\/em> and transfer PolyPaint data back to texture. The feature is primarily intended for matte, non reflective subjects such as props, rocks, sculptures, shoes, or vehicle parts.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<span class=\"OBh3UGEPvrlc0RLSoCdsu2Y\"><div class=\"lazyload smush-lazyload-video smush-lazyload-youtube\" style=\"--smush-video-aspect-ratio: 1200\/675\" data-bg-image=\"url(https:\/\/digitalproduction.com\/wp-admin\/admin-ajax.php?action=smush_video_thumbnail&#038;url=https%3A%2F%2Fwww.youtube.com%2Fembed%2F7hTWOLbkSf8%3Ffeature%3Doembed&#038;video_width=1200&#038;video_height=675)\" ><iframe title=\"ZBrush 2026 - Surface Noise Updates\" width=\"1200\" height=\"675\" data-src=\"https:\/\/www.youtube.com\/embed\/7hTWOLbkSf8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\"><\/iframe><span class=\"smush-play-btn\" role=\"button\" aria-label=\"Play video\">\r\n\t\t\t\t<span tabindex=\"0\" class=\"smush-play-btn-inner\">\r\n\t\t\t\t\t<span>Play<\/span>\r\n\t\t\t\t<\/span>\r\n\t\t\t<\/span><\/div><\/span>\n<\/div><\/figure>\n\n\n\n<h3 id=\"quick-search-ipad-only-navigation-aid\" class=\"wp-block-heading\">Quick Search: iPad Only Navigation Aid<\/h3>\n\n\n\n<p>A new Quick Search system, currently exclusive to iPad, provides a global search interface for palettes, buttons, sliders, brushes, and actions. Keyboard users can navigate results using arrow keys and adjust slider values directly within the search window. Search history is preserved between sessions. This tool can accelerate demonstration setups and help new users locate hidden interface elements without scanning menus manually. The feature is not yet present on the desktop version.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/digitalproduction.com\/wp-content\/smush-webp\/2025\/12\/mkbbfkl2kia-00-01-19-5-zbrush-20261-is-out-now-see-whats-new.png.webp\"><img  decoding=\"async\"  width=\"1920\"  height=\"1080\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"A detailed 3D sculpting interface displays a stylized creature, featuring wings and intricate textures. On the right, a search bar labeled 'Quick Search' shows options for a mirror feature, while the left panel includes navigation controls.\"  class=\"wp-image-234611 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/12\/mkbbfkl2kia-00-01-19-5-zbrush-20261-is-out-now-see-whats-new.png\" ><\/a><\/figure>\n\n\n\n<h3 id=\"compatibility-and-feature-parity\" class=\"wp-block-heading\">Compatibility and Feature Parity<\/h3>\n\n\n\n<p>Both the desktop and iPad editions now share the Retopo Brush and Patch system, providing near identical topology workflows across platforms. IMM folders also behave consistently in both environments. The new search system remains iPad only for now. The previously previewed UV Editor and desktop UI overhaul, shown at the ZBrush Summit, are not part of version 2026.1. Likewise, a <a href=\"https:\/\/digitalproduction.com\/tag\/substance-painter\/\" title=\"Substance Painter\">Substance Painter<\/a> bridge is mentioned in roadmap discussions but not included in this release. All features described are part of the verified 2026.1 release build at the time of publication.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<span class=\"CX7RkIUhW5rx2QGcudJaEs52MHfAmO4eWQzizBEyVng0NF9sLCxL1ptk6uZ8DGZKVqA3ypwUarInRfSTcdPNeS1tYh4oX6lJ7wTg\"><div class=\"lazyload smush-lazyload-video smush-lazyload-youtube\" style=\"--smush-video-aspect-ratio: 1200\/675\" data-bg-image=\"url(https:\/\/digitalproduction.com\/wp-admin\/admin-ajax.php?action=smush_video_thumbnail&#038;url=https%3A%2F%2Fwww.youtube.com%2Fembed%2FmkBBfKL2KiA%3Ffeature%3Doembed&#038;video_width=1200&#038;video_height=675)\" ><iframe title=\"ZBrush 2026.1 is OUT NOW - See What&#039;s New!\" width=\"1200\" height=\"675\" data-src=\"https:\/\/www.youtube.com\/embed\/mkBBfKL2KiA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\"><\/iframe><span class=\"smush-play-btn\" role=\"button\" aria-label=\"Play video\">\r\n\t\t\t\t<span tabindex=\"0\" class=\"smush-play-btn-inner\">\r\n\t\t\t\t\t<span>Play<\/span>\r\n\t\t\t\t<\/span>\r\n\t\t\t<\/span><\/div><\/span>\n<\/div><\/figure>\n\n\n\n<h3 id=\"production-reminder\" class=\"wp-block-heading\">Production Reminder<\/h3>\n\n\n\n<p>As with any structural update, particularly those affecting topology, file management, and plugin loading, teams should verify stability and compatibility with existing pipelines before deployment in production. Testing should include multi user directory switching, plugin load order, and mesh conversion integrity under the Retopo Brush.<\/p>\n\n\n\n<h3 id=\"production-supplement-pipeline-implications-and-testing-advice\" class=\"wp-block-heading\">Production Supplement: Pipeline Implications and Testing Advice<\/h3>\n\n\n\n<p>In production, the new Asset Directory System should be integrated carefully with version control and profile management. Studios maintaining multiple artists per workstation can now define consistent folder hierarchies on network volumes without touching program directories. For automated deployments, the <em>Change Location<\/em> option can be configured through startup scripts, although a restart is mandatory. This behaviour simplifies backup and restores but requires new onboarding procedures for workstation images and classroom templates.<\/p>\n\n\n\n<p>For topology artists, the Retopo Brush replaces the need for third party retopology plugins or external hand topology tools. However, it introduces a new data structure that behaves differently from traditional subtools. Retopo meshes do not respond to deformation or subdivision until converted, and certain sculpting features remain unavailable until confirmation. Pipeline TDs should test retopo mesh export behaviour with Alembic and FBX before committing the workflow. 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