{"id":231167,"date":"2025-11-28T07:00:00","date_gmt":"2025-11-28T06:00:00","guid":{"rendered":"https:\/\/digitalproduction.com\/?p=231167"},"modified":"2025-11-26T17:54:50","modified_gmt":"2025-11-26T16:54:50","slug":"world-creator-2025-3-adds-orbx-godot-bridge-and-caves","status":"publish","type":"post","link":"https:\/\/digitalproduction.com\/2025\/11\/28\/world-creator-2025-3-adds-orbx-godot-bridge-and-caves\/","title":{"rendered":"World Creator 2025.3 adds ORBX , Godot bridge and caves"},"content":{"rendered":"\n<p>The  <a href=\"https:\/\/www.bitethebytes.com\/en\/index.html\" title=\"\">World Creator (by BiteTheBytes)<\/a> has issued version 2025.3 of its real-time GPU-based terrain-generation tool. The release adds significant pipeline and export enhancements.<\/p>\n\n\n\n<h3 id=\"orbx-export-enables-octanerender-workflows\" class=\"wp-block-heading\">ORBX export enables OctaneRender workflows<\/h3>\n\n\n\n<p>Version 2025.3 introduces support for exporting terrain in ORBX format \u2014 the scene format used by OctaneRender. This makes it possible to take terrains created in World Creator directly into any DCC (digital-content creation) application that has an OctaneRender plugin, such as Blender, Maya, Cinema 4D, 3ds Max or Nuke. This provides a more streamlined route for pushing terrain through professional rendering pipelines.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img  decoding=\"async\"  width=\"1200\"  height=\"517\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"https:\/\/docs.world-creator.com\/~gitbook\/image?url=https%3A%2F%2F2837684122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FM6zsxw2jbMYEZbKqEwpa%252Fuploads%252Ftq3ACRi9ELIxY0rcR5rc%252FWorldCreator_68.webp%3Falt%3Dmedia%26token%3D0cebee98-7d97-4798-ab28-151b9b4aab5c&amp;width=400&amp;dpr=3&amp;quality=100&amp;sign=1698ab15&amp;sv=2\"  class=\"wp-image-231213 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/11\/image.jpg\" ><\/figure>\n\n\n\n<h3 id=\"godot-bridge-plugin-extends-engine-support\" class=\"wp-block-heading\">Godot bridge plugin extends engine support<\/h3>\n\n\n\n<p>The update adds an official bridge plugin for Godot (open-source game engine), allowing direct export of terrain to Godot. With this, Godot joins the list of engines and DCCs supported by World Creator, alongside Blender, Cinema 4D, Houdini, Unity and Unreal Engine.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img  decoding=\"async\"  width=\"1200\"  height=\"630\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"https:\/\/docs.world-creator.com\/~gitbook\/image?url=https%3A%2F%2F2837684122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FM6zsxw2jbMYEZbKqEwpa%252Fuploads%252Fj8XttAzqXb22Kpbfgftz%252FGodot.webp%3Falt%3Dmedia%26token%3Dd9429b88-f839-45f5-973d-b43b2accdd21&amp;width=400&amp;dpr=3&amp;quality=100&amp;sign=13584aa2&amp;sv=2\"  class=\"wp-image-231212 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/11\/image-c60a2066-8545-4924-a3af-fd2b38d1e878.jpg\" ><\/figure>\n\n\n\n<h3 id=\"paint-holes-and-cave-tunnel-masks-for-terrain-design\" class=\"wp-block-heading\">Paint-holes and cave\/tunnel masks for terrain design<\/h3>\n\n\n\n<p>A new \u201cpaint holes\u201d feature enables artists to carve holes directly into terrain for caves, tunnels or dungeons. The position of those holes can be exported as a mask for use in game engines or DCC apps, giving more control over subterranean or cut-away geometry. In addition, World Creator 2025.3 allows exporting relief maps for terrain. Relief maps emphasise elevation variation and can be used for topographic visualisations or stylised designs.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img  decoding=\"async\"  width=\"1200\"  height=\"631\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"https:\/\/docs.world-creator.com\/~gitbook\/image?url=https%3A%2F%2F2837684122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FM6zsxw2jbMYEZbKqEwpa%252Fuploads%252Fp5ByUd7eA9mh88e2FZcc%252Fwalkthrough_bridge_export_02.webp%3Falt%3Dmedia%26token%3D232245de-0157-4ef9-8e3f-dc65224709c3&amp;width=400&amp;dpr=3&amp;quality=100&amp;sign=1402b780&amp;sv=2\"  class=\"wp-image-231211 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/11\/image-8171d025-be33-4d3a-83e6-13d5457484c8.jpg\" ><\/figure>\n\n\n\n<h3 id=\"what-this-means-for-studios-and-creators\" class=\"wp-block-heading\">What this means for studios and creators<\/h3>\n\n\n\n<p>For studios and artists working in game development, VFX, environment art or realtime rendering, the ORBX export plus Godot integration expands pipeline flexibility. You can now build terrain in World Creator and send it directly into OctaneRender or Godot, without manual format conversions. Cave and tunnel masking adds value for level design. That said, as always: test these new features thoroughly before integrating them in a production pipeline, especially for complex terrains or engine builds.<\/p>\n","protected":false},"excerpt":{"rendered":"World Creator 2025.3 brings ORBX export for OctaneRender, Godot integration and cave-mask terrain tools, adding flexibility for terrain export and engine pipelines.\n","protected":false},"author":163,"featured_media":231208,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"csco_singular_sidebar":"","csco_page_header_type":"","csco_appearance_grid":"","csco_page_load_nextpost":"","csco_post_video_location":[],"csco_post_video_location_hash":"","csco_post_video_url":"","csco_post_video_bg_start_time":0,"csco_post_video_bg_end_time":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"World Creator 2025.3 brings ORBX export for OctaneRender, Godot integration and 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