{"id":229977,"date":"2025-11-25T07:00:00","date_gmt":"2025-11-25T06:00:00","guid":{"rendered":"https:\/\/digitalproduction.com\/?p=229977"},"modified":"2025-11-24T22:48:31","modified_gmt":"2025-11-24T21:48:31","slug":"blender-studio-drops-storm-rig-for-blender-5-0","status":"publish","type":"post","link":"https:\/\/digitalproduction.com\/2025\/11\/25\/blender-studio-drops-storm-rig-for-blender-5-0\/","title":{"rendered":"Blender Studio drops \u201cStorm\u201d rig for Blender 5.0"},"content":{"rendered":"\n<h2 id=\"storm-makes-landfall\" class=\"wp-block-heading\">Storm makes landfall<\/h2>\n\n\n\n<p><a href=\"https:\/\/studio.blender.org\/blog\/storm-has-been-released\/\" title=\"\">Blender Studio has released <em>Storm<\/em><\/a>, a production-ready character rig built exclusively for <a href=\"https:\/\/digitalproduction.com\/tag\/blender\/\" title=\"Blender\">Blender <\/a>5.0. The rig, developed by the Blender Studio team, merges their in-house rigging system CloudRig with a sculpt-driven facial setup designed for expressive animation. It is the latest addition to Blender Studio\u2019s growing library of open production assets, aimed at animators and riggers seeking professional-grade tools inside Blender without third-party dependencies.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<span class=\"S2LQGzrqNwtnmajOWsExo65cRC1HIKMd3vAilX4970yYgePbD8pVTfZUFkB\"><div class=\"lazyload smush-lazyload-video smush-lazyload-youtube\" style=\"--smush-video-aspect-ratio: 1200\/675\" data-bg-image=\"url(https:\/\/digitalproduction.com\/wp-admin\/admin-ajax.php?action=smush_video_thumbnail&#038;url=https%3A%2F%2Fwww.youtube.com%2Fembed%2F5rSYsMMOCmI%3Ffeature%3Doembed&#038;video_width=1200&#038;video_height=675)\" ><iframe title=\"Introducing Storm - High-quality Blender 5.0 character rig\" width=\"1200\" height=\"675\" data-src=\"https:\/\/www.youtube.com\/embed\/5rSYsMMOCmI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\"><\/iframe><span class=\"smush-play-btn\" role=\"button\" aria-label=\"Play video\">\r\n\t\t\t\t<span tabindex=\"0\" class=\"smush-play-btn-inner\">\r\n\t\t\t\t\t<span>Play<\/span>\r\n\t\t\t\t<\/span>\r\n\t\t\t<\/span><\/div><\/span>\n<\/div><\/figure>\n\n\n\n<h3 id=\"technical-build-and-requirements\" class=\"wp-block-heading\">Technical build and requirements<\/h3>\n\n\n\n<p>Storm\u2019s body rig is constructed using CloudRig, the procedural rigging system developed by Rigging TD Demeter Dzadik. CloudRig allows the modular generation of complex body setups, supporting inverse kinematics (IK), forward kinematics (FK), parent switching, and snapping options. Storm inherits this functionality, offering standard animator controls such as IK\/FK toggles, stretchy limbs, hinge switches, and parent snaps. These controls are embedded in a custom UI that appears directly within Blender\u2019s interface, requiring no additional add-ons beyond those included in the file.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img  decoding=\"async\"  width=\"1024\"  height=\"561\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"https:\/\/studio.blender.org\/files\/cache\/61\/8f\/618f81b3f5594917f96e7395da075fa9.jpg\"  class=\"wp-image-229988 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/11\/618f81b3f5594917f96e7395da075fa9.jpg\" ><\/figure>\n\n\n\n<p>The facial rig was designed by Lead Animator Rik Schutte and takes a hybrid approach using shape keys, ribbon guides, and lattice deformers. This setup blends traditional deformation techniques with sculpted corrective shapes, enabling detailed facial performance while maintaining animator-friendly control layouts. The design provides layered control for expressions, including mouth and eye movement, with a focus on maintaining smooth deformation and preserving volume across a wide range of poses.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img  decoding=\"async\"  width=\"1024\"  height=\"560\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"https:\/\/studio.blender.org\/files\/cache\/a6\/15\/a615281f1534e0ce744c1e997f61900f.jpg\"  class=\"wp-image-229991 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/11\/a615281f1534e0ce744c1e997f61900f.jpg\" ><\/figure>\n\n\n\n<p>The download package also includes a pose library containing a comprehensive range of facial, hand, and full-body poses. These assets are integrated into Blender\u2019s Asset Shelf system, allowing animators to quickly browse, apply, and tweak poses directly in the 3D viewport. The rig is fully self-contained; all necessary scripts and dependencies are embedded within the .blend file.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img  decoding=\"async\"  width=\"1024\"  height=\"472\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"https:\/\/studio.blender.org\/files\/cache\/43\/65\/4365230e3b90400b6eaffd803d02efdb.jpg\"  class=\"wp-image-229989 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/11\/4365230e3b90400b6eaffd803d02efdb.jpg\" ><\/figure>\n\n\n\n<p>Storm requires Blender 5.0 or later. It is explicitly incompatible with earlier versions, as the rig uses new Blender 5.0 features and API changes. Users opening the file for the first time will be prompted to allow Python script execution, which is needed for the rig\u2019s custom UI panels and tool automation.<\/p>\n\n\n\n<p>The character and rig are distributed under the Creative Commons Attribution (CC-BY) licence, which permits both personal and commercial use with proper credit to Blender Studio.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img  decoding=\"async\"  width=\"1024\"  height=\"525\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"https:\/\/studio.blender.org\/files\/cache\/ac\/f0\/acf00e49e3ee98f74a2c7a6da1ca57e4.jpg\"  class=\"wp-image-229990 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/11\/acf00e49e3ee98f74a2c7a6da1ca57e4.jpg\" ><\/figure>\n\n\n\n<h3 id=\"workflow-and-production-context\" class=\"wp-block-heading\">Workflow and production context<\/h3>\n\n\n\n<p>Storm\u2019s design reflects Blender Studio\u2019s open-movie production workflow. By building on CloudRig, the team has transferred tools and processes developed during feature projects directly into a publicly available rig. The sculpt-driven facial system emphasises precision deformation over real-time simplicity, making Storm a strong fit for high-quality keyframe animation or performance-based facial acting inside Blender.<\/p>\n\n\n\n<p>The inclusion of the pose library and layered control system streamlines the initial animation phase. Animators can access predefined poses for facial expressions or full-body gestures, modify them on the fly, and store custom versions within the Asset Browser.<\/p>\n\n\n\n<h3 id=\"unspecified-technical-data\" class=\"wp-block-heading\">Unspecified technical data<\/h3>\n\n\n\n<p>While the Blender Studio pages document Storm\u2019s rigging approach and dependencies, several technical metrics remain unpublished. Polygon count, vertex count, rig complexity (number of bones and controls), and viewport performance benchmarks are not stated. Similarly, no formal details are provided about compatibility with motion-capture systems or real-time retargeting. Users seeking to integrate Storm into hybrid pipelines or game-engine projects should therefore conduct their own compatibility tests.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<h3 id=\"suitability-and-testing\" class=\"wp-block-heading\">Suitability and testing<\/h3>\n\n\n\n<p>For animation and VFX professionals working within Blender, Storm provides an immediately usable, high-fidelity character asset. Its rig structure, UI controls, and deformation fidelity place it at a professional standard similar to Blender Studio\u2019s production characters such as Rain or Sprite Fright\u2019s Ella. However, as with all production assets, the rig\u2019s suitability should be verified in real workflows. <\/p>\n\n\n\n<p><a href=\"https:\/\/studio.blender.org\/characters\/storm\/v1\/\" title=\"\">Get it here!<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"Blender 5.0 gets Storm: a new Blender Studio character rig with CloudRig body, shape-key facial system, pose library and Blender-only compatibility.\n","protected":false},"author":163,"featured_media":229980,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"csco_singular_sidebar":"","csco_page_header_type":"","csco_appearance_grid":"","csco_page_load_nextpost":"","csco_post_video_location":[],"csco_post_video_location_hash":"","csco_post_video_url":"","csco_post_video_bg_start_time":0,"csco_post_video_bg_end_time":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"New rig alert: Blender Studio\u2019s Storm lands in Blender 5.0:  CloudRig body, expressive face, Blender-only. Ready to animate?","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[15,33501,30,32711,2335,27423,26884,33502,33503,30865,26133,29342,30063,33505,33504,33499,506],"class_list":{"0":"post-229977","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-allgemein","8":"tag-animation","9":"tag-animation-ready-character","10":"tag-blender","11":"tag-blender-5-0-2","12":"tag-blender-foundation","13":"tag-blender-studio","14":"tag-character-design","15":"tag-cloudrig","16":"tag-demeter-dzadik","17":"tag-facial-rig","18":"tag-pose-library","19":"tag-rigging","20":"tag-rigging-tools","21":"tag-rik-schutte","22":"tag-storm-character","23":"tag-storm-rig","24":"tag-vfx","25":"cs-entry","26":"cs-video-wrap"},"acf":[],"aioseo_notices":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/digitalproduction.com\/wp-content\/uploads\/2025\/11\/7c17018651bf3d1ca3f4ffe196a3c625.jpg?fit=1024%2C576&quality=80&ssl=1","aioseo_head":"\n\t\t<!-- All in One SEO Pro 4.9.2 - 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