{"id":225467,"date":"2025-11-14T09:00:00","date_gmt":"2025-11-14T08:00:00","guid":{"rendered":"https:\/\/digitalproduction.com\/?p=225467"},"modified":"2025-11-13T10:37:13","modified_gmt":"2025-11-13T09:37:13","slug":"moho-14-4-goes-on-a-side-quest-2d-meets-game-engines","status":"publish","type":"post","link":"https:\/\/digitalproduction.com\/2025\/11\/14\/moho-14-4-goes-on-a-side-quest-2d-meets-game-engines\/","title":{"rendered":"Moho 14.4 Goes on a Side Quest: 2D Meets Game Engines"},"content":{"rendered":"\n<p>Lost Marble\u2019s <em>Moho 14.4<\/em> update, charmingly titled \u201cSide Quest,\u201d arrives as a free upgrade for all Moho 14 owners. It\u2019s more than a maintenance patch, it\u2019s an expansion that connects 2D animation workflows to 3D pipelines and game engines via native glTF\/GLB export.<\/p>\n\n\n\n<p>The new exporter allows animators to bring Moho rigs, skeletons, and animation directly into <a href=\"https:\/\/digitalproduction.com\/tag\/unreal\/\" title=\"Unreal\">Unreal Engine<\/a>, <a href=\"https:\/\/digitalproduction.com\/tag\/unity\/\" title=\"unity\">Unity<\/a>, or <a href=\"https:\/\/digitalproduction.com\/tag\/godot\/\" title=\"Godot\">Godot<\/a>, as well as 3D applications such as Blender. For production artists juggling both dimensions, this means Moho\u2019s bone-based 2D animation can now live inside fully interactive environments without tedious conversion work.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<span class=\"3htB6pxqXUiT2GYlwFudjE1CeLo\"><div class=\"lazyload smush-lazyload-video smush-lazyload-youtube\" style=\"--smush-video-aspect-ratio: 1200\/675\" data-bg-image=\"url(https:\/\/digitalproduction.com\/wp-admin\/admin-ajax.php?action=smush_video_thumbnail&#038;url=https%3A%2F%2Fwww.youtube.com%2Fembed%2FNOS5VdiCBu4%3Ffeature%3Doembed&#038;video_width=1200&#038;video_height=675)\" ><iframe title=\"Free Moho update! Export your characters to game engines and 3D software with Moho 14.4 SIDE QUEST\" width=\"1200\" height=\"675\" data-src=\"https:\/\/www.youtube.com\/embed\/NOS5VdiCBu4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\"><\/iframe><span class=\"smush-play-btn\" role=\"button\" aria-label=\"Play video\">\r\n\t\t\t\t<span tabindex=\"0\" class=\"smush-play-btn-inner\">\r\n\t\t\t\t\t<span>Play<\/span>\r\n\t\t\t\t<\/span>\r\n\t\t\t<\/span><\/div><\/span>\n<\/div><\/figure>\n\n\n\n<h3 id=\"the-gltf-portal\" class=\"wp-block-heading\"><strong>The glTF Portal<\/strong><\/h3>\n\n\n\n<p>At the centre of the Side Quest update lies the new glTF\/GLB exporter. It preserves key rigging data such as bones, mainline animation, Smart Bones, Dynamic Bones, and Actions and transforms them into reusable animation clips ready for playback inside real-time engines. Each <em>Action<\/em> created in Moho, such as walk, jump or idle, is saved into the glTF file as independent animation data, making it possible to drive game character behaviour through player input.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img  decoding=\"async\"  width=\"1423\"  height=\"1194\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0552\/8741\/4966\/files\/image43.png?v=1762773703\"  class=\"wp-image-225483 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/11\/image43.png\" ><\/figure>\n\n\n\n<p>Smart Bones, Moho\u2019s custom rigging controls that manipulate complex deformations, now translate into Morph Targets (also known as Shape Keys) on export. This mapping ensures expressive deformations, like mouth shapes or limb warps, survive the jump into 3D software. Lost Marble notes that while not all Moho features are supported by glTF, the exporter retains the most essential rigging and animation data for cross-environment use.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img  decoding=\"async\"  width=\"1999\"  height=\"383\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0552\/8741\/4966\/files\/image62.png?v=1762773703\"  class=\"wp-image-225485 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/11\/image62.png\" ><\/figure>\n\n\n\n<h3 id=\"smart-bones-go-360\" class=\"wp-block-heading\"><strong>Smart Bones Go 360\u00b0<\/strong><\/h3>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright\"><img  decoding=\"async\"  width=\"375\"  height=\"395\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0552\/8741\/4966\/files\/image19.gif?v=1762773703\"  class=\"wp-image-225487 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/11\/image19.gif\" ><\/figure>\n<\/div>\n\n\n<p>Beyond the export layer, <em>Moho 14.4<\/em> introduces a new 360\u00b0 Smart Bone type. If a bone rotation reaches exactly 360 degrees, Moho automatically identifies it as a full-rotation Smart Bone, enabling artists to control the appearance of artwork at any viewing angle. That means animators can now smoothly rotate limbs, faces, or even entire character poses around a full turn, which is ideal for complex movements such as spins or walk cycles that require full rotational control.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<h3 id=\"particles-behaving-better\" class=\"wp-block-heading\"><strong>Particles Behaving Better<\/strong><\/h3>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignleft\"><img  decoding=\"async\"  width=\"366\"  height=\"182\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0552\/8741\/4966\/files\/image35.gif?v=1762773703\"  class=\"wp-image-225486 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/11\/image35.gif\" ><\/figure>\n<\/div>\n\n\n<p>Particle simulation sees a notable upgrade. Particles can now follow curve-based source layers, creating organic arrangements such as hair strands, tentacles, or tails. A new playback offset lets artists stagger particle timing to produce natural wave-like motion. Distribution has been improved to eliminate uneven gaps, and Moho now allows particle interpolation at variable frame intervals (1s, 2s, 3s, or custom) supporting both traditional and stylised timing.<\/p>\n\n\n\n<h3 id=\"workflow-polishing-and-quality-of-life-fixes\" class=\"wp-block-heading\"><strong>Workflow Polishing and Quality-of-Life Fixes<\/strong><\/h3>\n\n\n\n<p>The Side Quest update doesn\u2019t stop at headline features. Lost Marble has tweaked dozens of small but significant details that make day-to-day work smoother. Freehand strokes are now more stable and visually consistent, with an improved smoothing algorithm and consolidated undo steps for pen input. Layer caching has been refined, reducing redraw lag when editing complex scenes. Vector layers now cache even when influenced by bones, and timeline zoom levels persist between sessions. Layer selection, particle rendering on macOS, and PSD import behaviour have all been cleaned up. Undo behaviour, motion blur logic, and bone visibility in Vitruvian rigs have been refined, while Moho\u2019s scripting API gains new Lua functions for developers. New device presets have also been added for TourBox and Xencelabs Quick Keys, expanding the software\u2019s hardware compatibility out of the box.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img  decoding=\"async\"  width=\"1454\"  height=\"1347\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0552\/8741\/4966\/files\/image17.png?v=1762773702\"  class=\"wp-image-225484 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/11\/image17.png\" ><\/figure>\n\n\n\n<h3 id=\"styling-simplified\" class=\"wp-block-heading\"><strong>Styling, Simplified<\/strong><\/h3>\n\n\n\n<p>A small but welcome improvement: users can now create a new Style directly from an existing shape. Instead of defining styles before drawing, artists can select any shape and automatically group others sharing its visual properties like fill, line, width, and brush. This makes it trivial to recolour or globally adjust line attributes across entire characters, without manual layer-hunting.<\/p>\n\n\n\n<h3 id=\"a-long-list-of-fixes-and-a-few-quiet-triumphs\" class=\"wp-block-heading\"><strong>A Long List of Fixes, and a Few Quiet Triumphs<\/strong><\/h3>\n\n\n\n<p>The update also addresses long-standing quirks such as accidental timeline drags, over-sensitive pen inputs, and incorrect particle rendering on macOS. Multi-threaded rendering now supports higher resolutions, and Liquid Shapes gain an obscure but potentially life-saving correction script.<\/p>\n\n\n\n<p>These aren\u2019t glamorous additions, but for working animators, stability improvements often matter more than new toys and Lost Marble\u2019s changelog reads like a response to real production feedback.<\/p>\n\n\n\n<h3 id=\"pricing-and-availability\" class=\"wp-block-heading\"><strong>Pricing and Availability<\/strong><\/h3>\n\n\n\n<p><em>Moho Pro 14<\/em> retails for USD $399.99, and <em>Moho Debut 14<\/em> for USD $59.99. The Side Quest 14.4 update is free for all Moho 14 owners, available now through the Lost Marble website or via Moho\u2019s in-app update check. As always, users should verify compatibility within their specific production pipelines before deploying it in live projects.<\/p>\n\n\n\n<p><br \/><a href=\"https:\/\/www.lostmarble.com\">Lost Marble Official Announcement: Moho 14.4 Side Quest<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"Lost Marble\u2019s Moho 14.4 \u201cSide Quest\u201d links 2D animation with game engines via glTF export, plus Smart Bones in 360\u00b0, smarter particles, and smoother strokes.\n","protected":false},"author":163,"featured_media":225480,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"csco_singular_sidebar":"","csco_page_header_type":"","csco_appearance_grid":"","csco_page_load_nextpost":"","csco_post_video_location":[],"csco_post_video_location_hash":"","csco_post_video_url":"","csco_post_video_bg_start_time":0,"csco_post_video_bg_end_time":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"Moho\u2019s on a Side Quest: 2D rigs now walk straight into Unreal, Unity, and Blender. Oh, and Smart Bones just went full circle.","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[28830],"tags":[27817,33326,20164,30,33324,21054,27152,33714,27773,327],"class_list":{"0":"post-225467","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-top","8":"tag-2d-animation-2","9":"tag-360-smart-bones","10":"tag-animation-software","11":"tag-blender","12":"tag-gltf-export","13":"tag-godot","14":"tag-lost-marble","15":"tag-moho","16":"tag-particle-system","17":"tag-update","18":"cs-entry","19":"cs-video-wrap"},"acf":[],"aioseo_notices":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/digitalproduction.com\/wp-content\/uploads\/2025\/11\/image30.webp?fit=1999%2C1517&quality=72&ssl=1","aioseo_head":"\n\t\t<!-- All in One SEO Pro 4.9.2 - 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