{"id":224847,"date":"2025-11-13T07:00:00","date_gmt":"2025-11-13T06:00:00","guid":{"rendered":"https:\/\/digitalproduction.com\/?p=224847"},"modified":"2025-11-12T10:25:29","modified_gmt":"2025-11-12T09:25:29","slug":"foundry-opens-nuke-17-beta-new-3d-system-new-variables","status":"publish","type":"post","link":"https:\/\/digitalproduction.com\/2025\/11\/13\/foundry-opens-nuke-17-beta-new-3d-system-new-variables\/","title":{"rendered":"Foundry Opens Nuke 17 Beta: New 3D System, New Variables"},"content":{"rendered":"\n<p><a href=\"https:\/\/digitalproduction.com\/tag\/foundry\/\" title=\"foundry\">Foundry <\/a>has opened public testing for the<a href=\"https:\/\/campaigns.foundry.com\/products\/nuke\/nuke-17-open-beta\" title=\"\"> Nuke 17 Open Beta<\/a>, the latest step in the long-running effort to modernise its compositing platform. The company highlights a reworked 3D system, an overhauled annotation interface, and a new Variable framework intended to strengthen data exchange across pipelines.<\/p>\n\n\n\n<p>This release continues Foundry\u2019s shift toward USD-based workflows, a direction the company has been exploring since Nuke 14. On paper, the new 3D system allows compositors to access the same assets and scene data used by other departments, aligning Nuke with 3D and animation tools in a shared pipeline.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/digitalproduction.com\/wp-content\/smush-webp\/2025\/11\/file4.jpg.webp\"><img  decoding=\"async\"  width=\"1280\"  height=\"720\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"A desolate street scene depicted in monochrome, featuring debris scattered along a cracked road, crushed cars, and partially destroyed buildings, with bare trees and power lines visible in the background.\"  class=\"wp-image-224861 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/11\/file4.jpg\" ><\/a><\/figure>\n\n\n\n<h3 id=\"the-3d-rebuild-a-long-road\" class=\"wp-block-heading\">The 3D rebuild: a long road<\/h3>\n\n\n\n<p>The official documentation (As far as it is currently available) lists updated projection and masking workflows, lighting controls, and new node structures within the 3D environment. There is also mention of a revised ScanlineRender v2, plus geo stacking and path masking. Foundry positions these as steps toward tighter scene organisation and smoother data exchange.<\/p>\n\n\n\n<p>However, as <a href=\"https:\/\/topicroomsvfx.com\/opinion\/nuke-17-open-beta-is-here\/\" title=\"\"><em>Topic Rooms VFX<\/em> notes in its opinion of the beta,<\/a> many artists are questioning who this new system is really for. Most compositors still use Nuke\u2019s 3D tools for projection, relighting, and camera mapping rather than full scene rendering. The publication points out that a USD-driven workflow may benefit pipeline engineers more than everyday artists.<\/p>\n\n\n\n<h3 id=\"what-artists-say-they-actually-want-from-nuke-17\" class=\"wp-block-heading\">What artists say they actually want from Nuke 17<\/h3>\n\n\n\n<p>According to the same commentary, artists would rather see practical improvements such as faster projection nodes, volumetric light tools, or even a lightweight preview renderer similar to Eevee. The argument is that Foundry continues to refine its 3D infrastructure while ignoring smaller quality-of-life updates that could immediately improve daily compositing work.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/digitalproduction.com\/wp-content\/smush-webp\/2025\/11\/image-6.png.webp\"><img  decoding=\"async\"  width=\"1039\"  height=\"630\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"A cute, fluffy white cat playfully stretching with its paw raised, showing a paw print on the sole. The background includes a warm-toned interior with a heater visible.\"  class=\"wp-image-224859 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/11\/image-6.png\" ><\/a><\/figure>\n\n\n\n<h3 id=\"annotations-and-variables\" class=\"wp-block-heading\">Annotations and variables<\/h3>\n\n\n\n<p>Beyond the 3D rebuild, Nuke 17 introduces a completely redesigned annotation workflow. The new Annotations Panel and Toolbar are meant to simplify feedback cycles, reducing the confusion that often arises in collaborative review sessions. The documentation describes this as a &#8220;whole new experience&#8221; for timeline annotation, suggesting a clearer, faster way to handle shot notes and client feedback.<\/p>\n\n\n\n<p>The Variable system is another quiet but potentially important addition. It provides a framework for sharing and managing template data across nodes and scripts, effectively improving communication between compositors, pipeline engineers, and automation tools. If it works as intended, this could make complex setups more maintainable.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/digitalproduction.com\/wp-content\/smush-webp\/2025\/11\/image-5.png.webp\"><img  decoding=\"async\"  width=\"835\"  height=\"440\"  src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABAQMAAAAl21bKAAAAA1BMVEUAAP+KeNJXAAAAAXRSTlMAQObYZgAAAAlwSFlzAAAOxAAADsQBlSsOGwAAAApJREFUCNdjYAAAAAIAAeIhvDMAAAAASUVORK5CYII=\"  alt=\"A software interface showing a flowchart with nodes labeled 'Grade1' and 'NoOp.' The 'Grade1' node is highlighted in blue, and the 'NoOp' node is gray. On the right, the project settings panel displays options for modifying font and values.\"  class=\"wp-image-224858 pk-lazyload\"  data-pk-sizes=\"auto\"  data-ls-sizes=\"(max-width: 1200px) 100vw, 1200px\"  data-pk-src=\"https:\/\/digitalproduction.com\/wp-content\/uploads\/2025\/11\/image-5.png\" ><\/a><\/figure>\n\n\n\n<h3 id=\"still-early-days-for-nuke-17\" class=\"wp-block-heading\">Still early days for Nuke 17<\/h3>\n\n\n\n<p>It\u2019s worth emphasising that this is an early beta. Foundry has made it clear that the listed features are subject to change before the final release, and more updates are promised. The company provides a free sample script and assets to help testers explore the new 3D environment, along with detailed documentation on the updated node behaviour.<\/p>\n\n\n\n<p>For now, users are invited to test, experiment, and submit feedback \u2014 but not to expect production-ready stability. As with any beta, it\u2019s advisable to evaluate Nuke 17 in a controlled environment before integrating it into a live pipeline.<\/p>\n\n\n\n<p><a href=\"https:\/\/campaigns.foundry.com\/products\/nuke\/nuke-17-open-beta\" title=\"\">The Nuke 17 Open Beta is available for download from Foundry\u2019s official site.<\/a><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"Nuke 17 Beta modernises its 3D system, adds a Variable framework and revamped annotation tools:  compositors can now test them all.\n","protected":false},"author":163,"featured_media":224852,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"csco_singular_sidebar":"","csco_page_header_type":"","csco_appearance_grid":"","csco_page_load_nextpost":"","csco_post_video_location":[],"csco_post_video_location_hash":"","csco_post_video_url":"","csco_post_video_bg_start_time":0,"csco_post_video_bg_end_time":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"Nuke 17 Beta brings a new 3D core, variable system, and smarter annotations , but will compositors still bite?","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1,28830],"tags":[33291,33290,85,190,33293,31246,19964,33289,763],"class_list":{"0":"post-224847","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-allgemein","8":"category-top","9":"tag-3d-system","10":"tag-annotations","11":"tag-compositing","12":"tag-nuke","13":"tag-open-beta","14":"tag-pipeline-integration","15":"tag-usd","16":"tag-variable-system","17":"tag-visual-effects","18":"cs-entry","19":"cs-video-wrap"},"acf":[],"aioseo_notices":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/digitalproduction.com\/wp-content\/uploads\/2025\/11\/Screenshot-2025-11-12-100823.png?fit=2560%2C906&quality=72&ssl=1","aioseo_head":"\n\t\t<!-- All in One SEO Pro 4.9.2 - 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